DESERT ENGINEERING
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Desert performance

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Run history

Run start time × elapsed minutes

Select a dot to inspect that run. Duration includes scheduling and rerun delays. Only the selected workflow is shown; this is a bounded history, not every run ever made.

Selected run statistics
StatisticValueScope

Probe measurements below are headless CPU and memory samples, not player FPS; GPU rendering is absent. Lower values are preferable for these measurements. Limits come from existing assertions. The probe verdict covers all its checks. References use the nearest earlier passing sample on the same platform and workflow; hosted hardware varies.

Probe measurements for this run
Measurement / probePlatformValueLimitAgainst limitProbe resultPrevious passing sampleChange

Slow probes & retries

Wall-clock cost to CI

Sorted by total time including failed attempts. Change compares the final passing attempt with the nearest earlier passing sample on the same platform and workflow. It is a lead to investigate, not proof of a game regression.

ProbePlatformResultTotalRetry costChange

Job bottlenecks

Execution time · expand for steps

Start offset is time from workflow start until the job starts; it includes dependencies and runner scheduling, not just queue time. Summed job duration is not billable minutes.

Build artifacts

Download footprint

Sizes are GitHub artifact bytes containing the exported ZIP, including artifact overhead. Expired artifacts retain their recorded size. Build and smoke durations appear in the job details.