Desert performance
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Run history
Run start time × elapsed minutesSelect a dot to inspect that run. Duration includes scheduling and rerun delays. Only the selected workflow is shown; this is a bounded history, not every run ever made.
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Probe measurements below are headless CPU and memory samples, not player FPS; GPU rendering is absent. Lower values are preferable for these measurements. Limits come from existing assertions. The probe verdict covers all its checks. References use the nearest earlier passing sample on the same platform and workflow; hosted hardware varies.
| Measurement / probe | Platform | Value | Limit | Against limit | Probe result | Previous passing sample | Change |
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Slow probes & retries
Wall-clock cost to CISorted by total time including failed attempts. Change compares the final passing attempt with the nearest earlier passing sample on the same platform and workflow. It is a lead to investigate, not proof of a game regression.
| Probe | Platform | Result | Total | Retry cost | Change |
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Job bottlenecks
Execution time · expand for stepsStart offset is time from workflow start until the job starts; it includes dependencies and runner scheduling, not just queue time. Summed job duration is not billable minutes.
Build artifacts
Download footprintSizes are GitHub artifact bytes containing the exported ZIP, including artifact overhead. Expired artifacts retain their recorded size. Build and smoke durations appear in the job details.